Man, I've been grinding Apex Legends since its early days, and Season 22: Shockwave had me on edge from the start. Remember last year's drama? Back in August 2024, the launch was pure chaos—players review-bombed it on Steam over the Battle Pass mess. Respawn did backtrack a bit, but the negativity lingered. Honestly, I felt the frustration too; it was like the devs were testing our patience. Now, looking back from 2025, that mid-season update in September 2024 was a rollercoaster. It fixed some things but stirred up more debates. How could they nerf Valkyrie after all this time? But hey, let's dive into what actually went down—it's not all doom and gloom, I promise!
First up, the Space Hunt event 🔥. It kicked off on September 17, 2024, and ran until October 8. As a recon main, I was hyped for the new limited-time mode: Knockout. Imagine this—60 players split into 20 squads battling it out in a points-based royale. You capture zones and collect EVO to score points, with infinite respawns until the Sudden Death finale. It's intense, objective-based chaos that had me hooked. Who doesn't love redeploying with your squad for one last stand? Plus, the weekly challenges and cosmetic items in the reward shop were a nice touch. But seriously, why did they skip Ranked Rumble? Respawn said they heard our feedback and are reworking it for next season, but it was a bummer not to see it return.
Now, onto legend changes—oh boy, Valkyrie got the biggest overhaul. She's now a Recon legend instead of Skirmisher, which totally shifts her role. Her jetpack feels like it did at launch: agile and responsive. She gains Threat Vision while jetpacking, which is clutch for spotting enemies from above. Here's a quick breakdown of her upgrades:
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Full Coverage: Moved to Level 2, with reduced Tac cooldown—so you can spam missiles more often.
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New Eyes in the Sky: Ignores LoS checks on skydive scans and boosts range by 40m. Perfect for endgame chaos!
Other legends weren't spared either:
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Fuse: His scan radius got hard-capped to 450 to prevent cheese setups. Devs said it was meant to be AoE, not intel-gathering, which makes sense after all those perfect mortar traps.
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Revenant: Forged Shadows shield health dropped to 50 (from 75), and activation time doubled. Talk about a nerf! 💔
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Rampart: No major tweaks mentioned, but she feels balanced in the meta now.
Weapons and loot got some spicy updates too. The Havoc Rifle nerf was inevitable—it was still overperforming, so they removed Turbocharger from the loot pool. R-99 SMG in Care Packages now has damage fall-off at 11+ meters and improved recoil. Ammo economy got a boost, with fewer bricks spawning to clean up the ground clutter. And loot bins? They're less generous now to keep the looting chase alive:
Loot Change | Details |
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Gold Weapons | Spawn rate reduced for high-value items like backpacks and hop-ups. |
Loot Ticks | Greatly improved—no more white/blue trash, better gold weapon chances. |
Ultimate Accelerant | Rarity bumped to Purple, reduced spawn rate, but faster movement while using. |
E-District map updates were a game-changer. They added more ground loot, like 100 extra loot bins and buses with loot. Plus, climbing aids in certain areas and two new survey beacons up north. It's way less cluttered now, with high-tier loot reduced at The Lotus. 🗺️
Bug fixes were a lifesaver, especially the rubberbanding reduction and server crash fixes. No more getting crushed when mantling over bins—phew! But why did they delay Ranked Rumble? Respawn admitted it didn't align with why we play ranked: grinding for RP rewards. They're reworking it to add to the experience, not replace it, with goals like earning bonus rewards and better matchmaking. Can't wait for its tentative return!
Overall, as a pro player, this mid-season patch was a mix of wins and misses. The new Knockout mode is fire, and Valk's recon shift opens fresh strategies. But honestly, isn't it wild how one nerf can flip the meta? So, what are you waiting for? Jump into Apex now and test out these changes—share your best moments in the comments! 🔥🎮